2005-2006
Semester 1, 2002-2003 Semester 1, 2001-2002 Semester 2,
60 hour module for year 2 Games students.
This is the introductory module for Games students. It provides a grounding
in the principles of designing a fun game, including gameplay, rules, interactivity,
replayability, risk and reward, balancing, and playtesting. It also covers
the game development process and the production pipeline, to prepare students
for project work. Allan Simonsen and I took over this module in 2002 and completely
redesigned it. Initially this module was offered to DMD students taking the
Games Design specialization. When the Diploma in Digital Entertainment Technology
was started
in 2005, this module
was also
offered
to DET students taking the Games Programming track.
|