| Game | Rome | Complexity | Low |
| Company | GMT | Time | 30-180 min |
| Setting | Ancient Rome | Players | 2-5 |
| Type | Card Driven | Rating | Various |
This is a two-player game based on the war between Rome and Carthage. Players move legions to engage in combat. Combat is determined by comparing strength cards, ranging from strength 1 to 5, and is independent of the number of legions in the area. Losing a round causes the player to lose 1 legion in the area concerned, and combat continues until one side is eliminated.
Personally, I felt the theme a little weak. Between two reasonably good players, the game reduces to the chance of draw. A dud in my opinion.
This is an influence placing game for 2-5 players. In each round players distribute markers onto areas of the Empire. Then, control of one area is determined, according to sequence. The players need to have the right influence at the correct moment to take control of a province, without neglecting long-term development. It is a game of planning and timing.
It is an open bidding game, although the means to the bidding is not straightforward.
This game for 2-5 players is about chariot racing. The game is played on a board depicting the race circuit. Each player controls three chariots. The aim of the game is to be the first player to finsh all three chariots in the race.
Each turn, players receive five movement cards numbered 1-5 that they can assign each turn to individual chariots. The only rule is each chariot still in the race must be allocated at least 1 card, and no chariot may be assigned more than 3 cards. Each card assigned to a chariot enables it to move the specified number of spaces in a straight line. If a move cannot be made, it is forfeit.
This is the only gem in the trio.